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Befriend one of the beggars in the Imperial City, and they will then divulge the guild's meeting spot. Read one of the Gray Fox wanted posters around the Imperial City.Īlternatively, there is another way to locate the Thieves Guild that does not involve sullying your record. That's not our goal here, so pick 'Go to Jail.' Resist arrest, and the city guard will chase after and kill you. When confronted by a guard, there are three available options: Go to Jail, Resist Arrest, or Pay Bounty. If a law-abiding citizen witnesses the act, they will most likely fetch one of the city guards, who will then make the arrest. Ensure that there are witnesses, whether it be a guard or a citizen, and follow through with the proposed action. Getting hauled off to prison is simple, but you'll want to make it a minor offense.Ī red cursor icon denotes an illegal action. To get the guild's attention, you must spend one night in jail. Your path to the Thieves Guild begins in the Imperial City, so make your way over there. Consequently, locating this elusive group is a task in itself. Unlike the Mages and Fighters guilds, the Thieves Guild does not have a guild hall. This section is broken down into the following chapters.The Elder Scrolls IV: Oblivion Guide - Thieves Guild 1: Finding the Thieves Guild To get started, travel to one of the aforementioned cities, enter the Fighters Guild hall there, and speak to the leader about joining the Fighters Guild.
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To advance in rank within the Fighters Guild, you must complete jobs.
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Each of these NPCs can be found in the Fighters Guild hall of their respective city. First, you'll need to speak to either Azzan in Anvil, Vilena Donton in Chorrol, or Burz gro-Khash in Cheydinhal. Your character must have a relatively clean criminal record (meaning, a good fame/infamy ratio, and no current bounty) to join. The Fighters Guild is one of the four joinable guilds in Oblivion. The Elder Scrolls IV: Oblivion Guide Fighter's Guild
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